Diggory Copeland, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. He wears a mask on his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.
History: The child of eastern immigrants he idolized his mother. His martial abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Fighting, Athletic, Optimist, Gifted. Bonds: Attractive, Immigrant. Occupation: Butcher
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Lapis lazuli (5 gp). Tourmaline (70 gp). Lapis lazuli (5 gp). Aquamarine (800 gp).
Gerald Heiser, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is dressed in an above average manner. His black hair is cut short. His eyes, though not visible through his cowl, are blue.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Adventurer, Rich. Occupation: Glassblower
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Theobald Upton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a red cloak and cross-gartered blue stockings. His auburn hair is kept up in a ponytail inside a top hat. His skin is flawless and his amber eyes scan people very quickly.
Personality: A deeply religious man he believes everything happens for a reason. He misses his home and complains about the freezing weather, even in summer.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hasn't been sleeping well lately.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Disease, Insomniac. Bonds: Attractive, Religious, Immigrant. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp.
Odo Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing a long, brown, dusty cloak. His long auburn hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is greedy; and wants to raise his children well
Ideals: Entrepeneur. Flaws: Insomniac, Shy, Hedonist. Bonds: Rich, Family. Occupation: Butcher
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Druidic, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.
Thomas Gladstone, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. He has had some formal writing training, and achieved minor success. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their son. He worked as a Layabout, and he later adopted a second son.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Addict. Bonds: In love, Rich, Family, Job. Occupation: Layabout
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 16000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!