Odo Southey, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, violet, dusty cloak. He is portly but not overly obese. His blonde hair is matted, messy, and big. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Human conditions. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.
Motivation: He is greedy; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Ugly, Sensitive, Racist. Bonds: Family, Rich. Occupation: Cartwright
Voice: French accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 gp. 4 Smokesticks. 4 Smokesticks. 1 Antitoxin.
Gunter Hayes, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a blue collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He wears a colorful flower in his white hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He used his abilities to travel the world and help people.
Motivation: To get a good night's sleep.
Ideals: Philantrophist, Artistic. Flaws: Addict, Insomniac. Bonds: Attractive. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 8 (-1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Kyle Royal, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars, and carries ceremonial daggers. His hair is blonde and curly. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a necromancer, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His psionic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 10 years.
Motivation: He'd like to take his coworkers down a peg; and to be a fortune-teller again
Ideals: Fighting, Opinionated, Gifted. Bonds: Mentor, Job. Occupation: Courier
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.
Norman Colby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His right hand appears badly burned and disfigured. He wears a feathered hat to hide his balding. His eyes are likewise gray.
Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.
Motivation: His religion dominates his actions.
Ideals: Disciplined. Bonds: Rich, Attractive, Religious. Occupation: Miner
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 gp.
Gerard Churchill, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is kept up in a ponytail inside a small hat. He tend to wears goggles to shield his eyes.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.
History: He was born in the south. Cursed with lycanthropy at a very young age, Gerard has worked very hard to control his curse. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Job, Immigrant. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Fire opal pendant on a fine gold chain (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver ewer (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
