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Advanced [show]


Hunter Sharps, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears professional attire. His brown hair is cut short with large spiked bangs in the front. This hazel eyed southerner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.

History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Barrister.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Nature, Job. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Hunter Sharps, Male Human Ranger 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)15 (+2) 16 (+3)13 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Tourmaline (120 gp). Moss agate (15 gp).


Social Check DCs


Gilbert Astley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He carries with him a set of clubs on his belt, each one with a amber on the hilt. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To pay off his debts; and money/treasure

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Rich, Debt. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Gilbert Astley, Male Human Barbarian 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 31 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Deception +5, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Manfred Atterton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky green painted plate armor. His hair, while still mostly blonde, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born in the north, but his parents moved at a very young age to the west. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by giants. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Passionate, Artistic. Bonds: Immigrant, Enemies, Adventurer. Occupation: Seamstress

Voice: Italian accent

Attributes [hide]

Manfred Atterton, Male Human Wizard 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 900 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Simon Marley, Male Human [Permalink]

Personal [hide]

Description: He wears just a violet suit, and carries hand crossbows. He is bald on top and has large chestnut tufts of hair around his ears. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is harsh and unforgiving.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Simon Marley, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)5 (-3) 10 (+0)17 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Anselm Colton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing the road beaten gear of a warrior. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his absent mother; and he's looking for his big break

Ideals: Fighting, Athletic, Gifted. Bonds: Adventurer, Family. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Anselm Colton, Male Human Monk 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Jade (150 gp). Rhodochrosite (11 gp). 1 Minor magic item.


Social Check DCs

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