William Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. He has a moderate pudge and is not very fit. He has a long blonde beard with little hanging trinkets. His eyes are likewise violet. His teeth are white and perfect.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.
History: William lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Doctor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To be a Doctor again; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Family, Job. Occupation: Hunter
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 45000 sp.
Heward Crawford, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. His hair is short and black. He has amber eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his brother before him, after school he went straight into learning to become a Adventurer. He has drifted from career to career and currently works as a Adventurer.
Motivation: He is content; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Selfish, Mundane. Bonds: Attractive, Job. Occupation: Adventurer
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Draconic, Celestial, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
Possessions: 300 gp.
Ralf Kelsey, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears an entirely violet suit with grey socks and a vest with buckled shoes. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes peer out from beneath his small violet hat.
Personality: He loves telling others what to do and how they should feel about things. He is a bit of a xeno-phobe, disliking non-Humans.
History: He comes from a rich eastern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He loathes his own lifestyle; and he is greedy
Ideals: Opinionated. Flaws: Racist, Depressed. Bonds: Rich, Mentor. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp.
Miles Dryden, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he sports brown clothing, slightly heavier than average wear. His head has been shaved. His ears are large.
Personality: Miles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the east. Miles was born on a far eastern desert where he grew up under the tutelage of his father, an expert Detective. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Many gnolls want him driven away; and revenge
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Immigrant, Enemies. Occupation: Detective
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 72 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 110 pp.
Alexandre Prescott, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with top hat. With bright white hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the west to a Ploughman, Alexandre learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.
Motivation: To share knowledge with the world; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Logical. Bonds: Guardian, Family, Job, Rich. Occupation: Ploughman
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Brass mug with jade inlays (600 gp).
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