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NPC Generator

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Advanced [show]


Lance Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. Beneath his clothing is a huge mess of scar tissue. His hair is black, silky, and of moderate length. His eyes are brown and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He is harsh and unforgiving.

History: Gifted from a young age, Lance studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Slave, Attractive. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Lance Ainsley, Male Human Adept 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 400 gp.


Social Check DCs


Everard Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is still thick. His skin is flawless and his green eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Lamia in disguise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer. Occupation: Bounty Hunter

Voice: Sensual and smooth

Attributes [hide]

Everard Cholmondeley, Male Human Fighter 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)10 (+0) 15 (+2)16 (+3)
Skills Deception +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 200 gp. Banded agate (11 gp). Brown-green garnet (60 gp). Red-brown spinel (60 gp). 1 Minor magic item.


Social Check DCs


Gerard Graham, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His white hair is knotted and matted. He has green eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is afraid of women and trembles around them

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he uses money and sex appeal to get what he needs

Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Gerard Graham, Male Human Rogue 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 17 (+3)8 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Darby, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His whole body is exceptionally muscular. His chestnut hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Nicholas's father didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant, In love. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Nicholas Darby, Male Human Druid 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)9 (-1) 15 (+2)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 400 gp. Deep blue spinel (900 gp). Onyx (70 gp).


Social Check DCs


Arnold Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man wears just a yellow suit. He is muscular with a powerful set of arms. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Guard. He became a Guard soon after.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Disease, Fearful. Bonds: Military, Job. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Arnold Eastoft, Male Human Barbarian 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 9 (-1)8 (-1)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 9
Languages Common, Draconic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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