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NPC Generator

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Advanced [show]


Everard Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears bulky blue painted plate armor. His hair is always cut to a buzz. His eyes are likewise green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Everard Winthrop, Male Human Expert 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)6 (-2) 13 (+1)7 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Chain shirt.


Social Check DCs


Gerard Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears tan cloth garments or leather armor. His wide-brimmed hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.

History: Gifted from a young age, Gerard studied abroad. His first spouse was a Bather, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: He has a rivalry with the Church that dominates his actions; and regain custody of his son

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Religious, Family. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerard Kinsley, Male Human Commoner 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)17 (+3) 13 (+1)17 (+3)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Sylvan, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Malachite (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He likes to wear pastel tank tops with tan pants. He keeps his long white hair kept up in a rat tail. He has a dull look in his hazel eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is afraid of women and trembles around them

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He has set out to sabotage the competition.

Motivation: To protect his home; and to clean up the streets

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Job, Guardian. Occupation: Glassblower

Voice: Spanish accent

Attributes [hide]

Conrad Sherwood, Male Human Wizard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)6 (-2) 16 (+3)14 (+2)
Skills Insight +5, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 pp.


Social Check DCs


Chad Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a blonde handlebar mustache and slicked back blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Impeccable. Bonds: Adventurer, Job. Occupation: Barrister

Voice: Russian accent

Attributes [hide]

Chad Rylan, Male Human Commoner 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Hematite (8 gp). Deep blue spinel (300 gp).


Social Check DCs


Diggory Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting green shirt and pants. He sports a long white beard, and similarly colored long hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to loving parents in a slum to the south. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved; and someone believes him a fraud

Ideals: Optimist. Bonds: Poor, Attractive, Enemies, Nature. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Diggory Brandon, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Goblin, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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