Ralf Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His golden hair is drawn into a tight pony tail with a card scrunchie. His half smiles and amber eyes are beguiling and draw you in.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Herbalist and found it very stressful. He ran away from his former home and has been making his living as a Herbalist for the past few years.
Motivation: Expand his business; and further expansion of business
Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies, Job. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 18 (+4) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 600 gp. Banded agate (8 gp). Violet garnet (800 gp). Golden pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Milton, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire, and sports empty pouches on his belt. His hair is short and auburn. His fierce blue eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He got into the Locksmith business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He inherited the family business which he has now maintained for 6 years.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 11000 sp.
Dustin Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. A freak accident while working with his Marshal father left him crippled. During his travels, Dustin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dustin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dustin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break; and marry his brother to traveling adventurers
Flaws: Impulsive, Disease. Bonds: Attractive, Adventurer, Family. Occupation: Shoemaker
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: Peridot (60 gp). Golden yellow topaz (300 gp). Red garnet (130 gp).
Kyle Compton, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is still thick. His eyes are violet and catlike.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Kyle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and he has passion for adventuring and risk
Ideals: Impeccable. Bonds: Poor, Military, Nature, Adventurer, Job. Occupation: Shipwright
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Geoffrey Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fancy brown suit. His chestnut hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to loving parents in a slum to the north. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Someone believes him a fraud; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Poor, Adventurer, Enemies. Occupation: Adventurer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
Possessions: 20000 sp. Onyx (30 gp). Smoky quartz (30 gp). Golden yellow topaz (1000 gp). Star ruby (900 gp).
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