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NPC Generator

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Advanced [show]


Patrick Hailey, Male Human [Permalink]

Personal [hide]

Description: A 6'1" western man, he wears skinny pants and wears a tan and violet robe with the hood down. With bright golden hair and a scraggly beard. His eyes, though not visible through his cowl, are violet.

Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Farmer, his father struggled to pay the bills. A freak accident while working with his Farmer father left him crippled. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: His religion dominates his actions.

Flaws: Disease. Bonds: Religious, Job, Poor. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Patrick Hailey, Male Human Druid 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1000 sp.


Social Check DCs


Anselm Stratford, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His auburn hair is lengthy and is close to two feet long. He has brown eyes.

Personality: He loves telling others what to do and how they should feel about things. He pushes his goals aggressively. He is also a coward if confronted.

History: He is a Lycanthrope in disguise. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son.

Ideals: Fighting, Opinionated. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Anselm Stratford, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)7 (-2) 10 (+0)17 (+3)
Skills Investigation +1, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Barton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He keeps his golden hair in a flapper bob. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Roofer in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Roofer job and began his own company from there.

Motivation: To settle down with his crush; and he is unsatisfied with his job

Ideals: Joker. Flaws: Ugly, Disease, PTSD. Bonds: Job, Has a crush. Occupation: Roofer

Voice: Scandinavian accent

Attributes [hide]

Alexandre Barton, Male Human Adept 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 2 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 3 (-4)11 (+0) 13 (+1)13 (+1)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 30 pp.


Social Check DCs


Guy Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered blue stockings. He has a moderate pudge and is not very fit. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Guy studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.

Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Joker, Philantrophist, Gifted, Optimist. Bonds: Adventurer. Occupation: Brewer

Voice: Pirate accent

Attributes [hide]

Guy Blyth, Male Human Aristocrat 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 7 (-2)13 (+1)
Skills Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Dalton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a yellow poncho over his likewise colored trousers and shirt. He has moderate length silver hair. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a slaver, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Justice, Artistic. Bonds: Family, Mentor, Adventurer. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

William Dalton, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)13 (+1) 11 (+0)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3100 sp. Banded agate (7 gp). Aquamarine (500 gp). 1 Hourglass. 1 Backpack. 1 Bullseye lantern.


Social Check DCs

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