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NPC Generator

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Advanced [show]


John Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a worn and beaten armor. He wears his hair in dreadlocks. He has a dull look in his green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: John hails from a village terrorized by dire rats. As a young adult he joined a group advocating for an improvement in Human conditions. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: A deep hatred of dire rats.

Ideals: Joker, Persistence. Flaws: Racist. Bonds: Poor, Enemies. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

John Van Es, Male Human Expert 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 12 (+1)17 (+3)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4

Possessions: 8000 sp. Black velvet mask with numerous citrines (60 gp).


Social Check DCs


Bertram Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined. Bonds: Attractive, Immigrant, Religious, Mentor. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Hackney, Male Human Ranger 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Charles Clapham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. His white hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.

History: Charles was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He struck the Shipwright job and began his own company from there.

Motivation: He would like to get married and retire; and he's in love

Ideals: Athletic, Pacifist. Bonds: Job, Slave, Has a crush. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Charles Clapham, Male Human Bard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 11000 cp. Sapphire pendant on gold chain (800 gp). Sapphire pendant on gold chain (800 gp). A silver and pearl hairclip (100 gp). 1 Backpack.


Social Check DCs


Kyle Stratford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His auburn hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. He has a habit of throwing himself into exceedingly dangerous situations.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: Many dire rats want him driven away; and revenge

Flaws: Antagonistic, Impulsive. Bonds: Slave, Job, Enemies. Occupation: Bather

Voice: Sensual and smooth

Attributes [hide]

Kyle Stratford, Male Human Warrior 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Deception +2, History +5
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Small steel mirror. 1 Small steel mirror.


Social Check DCs


Percival Oakley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large green mantle and cape that has been intricately interwoven into his grey robe. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a small toy that he constantly fidgets with.

History: Percival was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Glassblower. Recently the stress of being a Glassblower has made it difficult for him to sleep.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Passionate. Flaws: Addict, Insomniac, Depressed. Bonds: Job. Occupation: Glassblower

Voice: Italian accent

Attributes [hide]

Percival Oakley, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 12 (+1)9 (-1)
Skills Nature +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2000 cp.


Social Check DCs

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