Shane Crawford, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He has wavy black hair. His eyes are gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He would rather hide behind his crafts than deal with other people.
History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered singing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the west.
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 7 (-2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 500 gp. 1 Minor magic item.
Gerald Barclay, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears dark leathers with embroidery. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic. Flaws: Ugly, Antagonistic, Addict. Bonds: Poor. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Frederick Langdon, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has moderate length black hair. His brown eyes lackadaisically let the world flow into them.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is afraid of women and trembles around them
History: He got into the Bounty Hunter business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a carpenter again
Ideals: Justice. Flaws: Shy, Greedy. Bonds: Attractive, Job. Occupation: Bounty Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 800 gp.
Robert Graeme, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a violet costume with the symbols of the sun god on his torso. His whole body is exceptionally muscular. His auburn hair is smooth and relatively long. His blue eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Robert and his spouse have recently divorced.
Motivation: He is greedy.
Flaws: Antagonistic. Bonds: Immigrant, Enemies, Rich, Mentor. Occupation: Jeweler
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 7 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. Citrine (30 gp). Red garnet (130 gp). Black pearl (1200 gp). 1 Minor magic item.
Rolf Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a grey scarf. His auburn hair is cut short with large spiked bangs in the front. His eyes are gray and beady.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised by priests from a young age. His father was a soldier and died while he was still young. Rolf was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Opinionated. Flaws: Ugly. Bonds: Military, Religious, Mentor. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
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