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NPC Generator

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Advanced [show]


Patrick Alston, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and has a large blue mantle and cape that has been intricately interwoven into his black robe. His skin is also unnaturally pale. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are brown.

Personality: Patrick wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the south to a Junk Dealer, Patrick learned a great deal about his father's area of expertise. Cursed with lycanthropy at a very young age, Patrick has worked very hard to control his curse. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Disciplined. Flaws: Ugly, Fearful, Disease. Bonds: Job. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Patrick Alston, Male Human Monk 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Wymar Harper, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Barrister. He wears his hair in dreadlocks. His hazel eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the south, but his parents moved at a very young age to the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Gifted. Flaws: PTSD. Bonds: Job, Family, Immigrant. Occupation: Barrister

Voice: Whispers

Attributes [hide]

Wymar Harper, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Adam Bentley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Mason does. He has dyed his greying red hair a little too much giving a sharp red color. His green eyes peer out from beneath his wide-brimmed tan hat.

Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adam is combative with any and all who dare try his patience in the slightest.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult.

Ideals: Justice. Flaws: Insane. Bonds: Job, Poor, Mentor. Occupation: Mason

Voice: Speaks with squeezed throat

Attributes [hide]

Adam Bentley, Male Human Rogue 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)16 (+3) 13 (+1)15 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. Red spinel (90 gp). Amethyst (90 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Hailey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear blue clothing when he does not wear armor. His golden hair is unkempt and raggedy. His eyes are violet and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted psionic powers by his dying sister.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Dean Hailey, Male Human Warlock 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Intimidation +5, Religion +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 10000 sp.


Social Check DCs


Ralf Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a card on it. His auburn hair is cut short. He wears crescent spectacles with a black brim.

Personality: Ralf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of goblins once and for all.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 18th year, his parents were killed by a goblins raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to goblins.

Motivation: A need for knowledge about a nearby landmark; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Ralf Van Es, Male Human Commoner 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 200 gp. Fire opal (500 gp). Obsidian (7 gp). Pink pearl (150 gp). Iolite (60 gp).


Social Check DCs

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