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NPC Generator

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Advanced [show]


Randal Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears blue trousers with tan and pastel striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a brown handlebar mustache and slicked back brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the west. He plays an instrument quite well.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: Meet up once more with his childhood friend.

Ideals: Pacifist, Artistic. Flaws: Disease. Bonds: Attractive. Occupation: Masseuse

Voice: Speaks like tongue is numb

Attributes [hide]

Randal Stafford, Male Human Wizard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)17 (+3) 13 (+1)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Auran, Aquan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 1200 sp.


Social Check DCs


Wymar Dryden, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a violet tunic with black highlights, and long yellow pants that bunch up around his shoes. He has a hunchback. His auburn hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves singing and to teach people singing more than just about anything. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small desert village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Expand his business; and further expansion of business

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Military, Nature, Job. Occupation: Seamstress

Voice: Excited and jittery

Attributes [hide]

Wymar Dryden, Male Human Expert 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 11 (+0)8 (-1)
Skills Nature +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Diggory Jacobs, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a black and white handkerchief worn on his right side. His long brown hair is drawn into a two foot long braid. His green eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his brother

Flaws: Disease. Bonds: In love, Nature, Adventurer, Family. Occupation: Tailor

Voice: Speaks with squeezed throat

Attributes [hide]

Diggory Jacobs, Male Human Monk 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Deep blue spinel (300 gp). Zircon (20 gp). Moss agate (6 gp).


Social Check DCs


Henry Moreno, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are hazel.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with a lost civilization.

History: When he was but 5 years old his parents immigrated from the east. Henry was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Cartwright. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk; and money/treasure

Ideals: Passionate. Flaws: Ugly. Bonds: Rich, Adventurer, Immigrant. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Henry Moreno, Male Human Sorcerer 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 8 (-1)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: Peridot (70 gp). Black opal (1600 gp). Black opal (1600 gp).


Social Check DCs


Godfrey Hastings, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. His top hat is riddled with cuts and holes. His hazel unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Godfrey hails from a village terrorized by dire rats. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: Revenge.

Flaws: Ugly, Disease, Sensitive. Bonds: Military, Enemies. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Godfrey Hastings, Male Human Adept 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)12 (+1) 12 (+1)7 (-2)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 800 gp. Moonstone (50 gp). Aquamarine (1300 gp). Red garnet (60 gp). Malachite (16 gp).


Social Check DCs

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