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NPC Generator

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Advanced [show]


Simon Gracey, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. His hair is red and curly. He has blue eyes and a yellow hat with a white feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.

History: Born to a Bather, his mother struggled to pay the bills. He dropped out of school to support his sick mother, and resented it. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: An old rival family wants him found.

Ideals: Pacifist, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Simon Gracey, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)9 (-1) 4 (-3)15 (+2)
Skills Arcana +1, Nature +1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gunter Barney, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His tied-back hair is golden. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gunter was born with his mother's beautiful face. His mother had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Flaws: Addict. Bonds: Rich, Attractive, Family. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Gunter Barney, Male Human Ranger 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)18 (+4) 13 (+1)9 (-1)
Skills Performance +2, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Gnome, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 500 gp. Onyx (20 gp). Brown-green garnet (140 gp). Iolite (20 gp). Smoky quartz (20 gp). Lapis lazuli (16 gp). 1 Minor magic item.


Social Check DCs


Trym Peyton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Stylist uniform. He has styled his silver hair well, parting it to the left. He wears an eyepatch.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trym hails from a village terrorized by dire rats. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Further expansion of business; and to be a mercenary again

Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Stylist

Voice: Indian accent

Attributes [hide]

Trym Peyton, Male Human Rogue 9
Medium (6'6") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 32 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)16 (+3) 11 (+0)10 (+0)
Skills Deception +3, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Gunter Stanford, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants revenge against illithids.

Ideals: Artistic. Flaws: Disease, Secretive. Bonds: Attractive, Poor. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Gunter Stanford, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Athletics +4, History +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs


Gilbert Brownrigg, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is silver and curly. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich northern family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has never given up on his painting dream.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he has money and likes to spend it

Ideals: Opinionated, Artistic. Bonds: Rich, Nature, Enemies. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Brownrigg, Male Human Sorcerer 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)10 (+0) 16 (+3)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 4000 sp. Zircon (80 gp). Brown-green garnet (130 gp). Chalcedony (80 gp). Rose (80 gp).


Social Check DCs

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