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NPC Generator

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Advanced [show]


Gunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He keeps his red hair in a flapper bob. He has violet eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his father.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He struck the Gardener job and began his own company from there.

Motivation: He is wracked by social anxiety; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Disease, Fearful. Bonds: Job. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Staurheim, Male Human Adept 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)15 (+2) 8 (-1)12 (+1)
Skills Intimidation +4, Nature +5
Senses Passive Perception 9
Languages Common, Auran, Ignan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Violet garnet (1500 gp). Pink pearl (100 gp). Black star sapphire (800 gp).


Social Check DCs


John Kirby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his blue robe and has his flail always slung over his shoulder. With a patchy auburn beard and wild auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His divine abilities were realized during a raid on his village. He struck the Gardener job and began his own company from there.

Motivation: To be a Performer again.

Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Job, Religious. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

John Kirby, Male Human Druid 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Investigation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. Tiger eye turquoise (15 gp). Rose (70 gp).


Social Check DCs


Nicholas Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. His long white hair reaches down to his waist. His half smiles and violet eyes are beguiling and draw you in.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Nicholas was born with his mother's beautiful face. Nicholas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Nicholas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Obtaining odd cultural Human artifacts is his passion; and several ex partners dislike his way of doing things and want revenge

Flaws: Racist. Bonds: Attractive, Immigrant, Adventurer, Enemies. Occupation: Seamstress

Voice: Sore throat, cough

Attributes [hide]

Nicholas Ainsworth, Male Human Druid 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)16 (+3) 16 (+3)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 13
Languages Common, Sylvan, Halfling, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp. Hematite (12 gp). Hematite (12 gp). Bloodstone (50 gp). Chrysoberyl (90 gp).


Social Check DCs


Shane Windsor, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor, and carries greatswords. His blonde hair is matted, messy, and big. He has several tiny sapphire earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, In love. Occupation: Dyer

Voice: Slurs words

Attributes [hide]

Shane Windsor, Male Human Bard 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)8 (-1) 12 (+1)17 (+3)
Skills Acrobatics +3, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Sharps, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He tends to wear a large black jacket. He keeps his auburn hair in a flapper bob. He has brown eyes and a black hat with a green feather.

Personality: He is calm most of the time but flees social interaction. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Religious. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Trym Sharps, Male Human Warlock 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Deception +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 50 pp. Star ruby (1400 gp). Emerald (1400 gp). Azurite (13 gp). White pearl (150 gp).


Social Check DCs

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