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NPC Generator

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Advanced [show]


Manfred Cooper, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and seeks redemption

Ideals: Joker, Philantrophist. Bonds: Attractive, Slave. Occupation: Brewer

Voice: French accent

Attributes [hide]

Manfred Cooper, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)10 (+0) 15 (+2)9 (-1)
Skills Acrobatics +0, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Gerald Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His hair is greying and his face has many wrinkles. He has violet eyes and a black hat with a red feather.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a mountains tribe. His arcane abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: A deep hatred of orcs; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Gifted. Bonds: Attractive, Enemies, Nature. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Gerald Breeden, Male Human Warlock 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp.


Social Check DCs


Manfred Altham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black tunic with white highlights, and long green pants that bunch up around his shoes. He has dyed his greying golden hair a little too much giving a sharp golden color. His violet unseeing eyes seem to look past you.

Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Manfred was born in the south. At a young age he loved to build and create. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Artistic, Philantrophist, Persistence. Flaws: Disease, Insane. Bonds: Nature. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Manfred Altham, Male Human Adept 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 17 (+3)11 (+0)
Skills Persuasion +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: Just what you see.


Social Check DCs


Solomon Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. His auburn hair is knotted and matted. His half smiles and violet eyes are beguiling and draw you in.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Immigrant, Adventurer. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Solomon Kensley, Male Human Commoner 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)17 (+3) 8 (-1)4 (-3)
Skills Investigation +5, Persuasion -1
Senses Passive Perception 9
Languages Common, Druidic, Terran, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Robert Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish golden hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: When he was but 6 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Revenge; and further expansion of business

Ideals: Gifted. Bonds: Job, Immigrant, Has a crush, Enemies. Occupation: Engraver

Voice: German accent

Attributes [hide]

Robert Marleigh, Male Human Rogue 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)8 (-1) 9 (-1)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 500 gp. Black opal (1100 gp). Tiger eye turquoise (12 gp). Aquamarine (1500 gp). Jade (110 gp).


Social Check DCs

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