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NPC Generator

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Advanced [show]


Don Deighton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears just a pastel suit. His auburn hair is thinning but still full. His eyes are brown and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: Don was raised in a hard working conservative environment. He worked as a nervous Bellfounder and found it very stressful. He has dedicated himself to building a better kind of golem.

Motivation: He has a crush on the local Bather; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Hedonist. Bonds: Job, Adventurer, Has a crush. Occupation: Bellfounder

Voice: Soft and mumbly

Attributes [hide]

Don Deighton, Male Human Druid 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 16 (+3)8 (-1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 400 gp.


Social Check DCs


John Clayton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Shipwright uniform. His hair is always cut to a buzz. His eyes are hazel and catlike.

Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He also is a firm believer in the manly ideal.

History: He was born in the north. He was an apprentice working in his father's forge. He became a Shipwright soon after.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

John Clayton, Male Human Sorcerer 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 18 (+4)8 (-1) 13 (+1)15 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Coral (160 gp). Violet garnet (700 gp). Pink pearl (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He carries a battered dagger and tarnished lance as well. He wears his hair in dreadlocks. His eyes are gray.

Personality: Eccentric and domineering, Randal will drive conversation. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting, Extrovert. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Randal Remington, Male Human Sorcerer 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp. Red garnet (50 gp). Aquamarine (400 gp). Azurite (5 gp).


Social Check DCs


Wymar Sutherland, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. His chestnut hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west to a Butcher, Wymar learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered singing. He then took over the family business and is one of the better Butcher for hire.

Motivation: He is wracked by social anxiety.

Ideals: Artistic. Flaws: Depressed, Fearful. Bonds: Attractive, Job. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Wymar Sutherland, Male Human Barbarian 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)14 (+2) 12 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 70 pp. 1 Silk rope. 1 Masterwork Musical instrument.


Social Check DCs


Percival Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a Stetson hat to cover his moderate length black hair. This green eyed northerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his religion dominates his actions

Ideals: Philantrophist, Gifted. Bonds: Religious, Immigrant. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Percival Bentley, Male Human Commoner 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)18 (+4) 10 (+0)13 (+1)
Skills Intimidation +4, Nature +7
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll, Druidic, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Fiery yellow corundum (400 gp). Golden yellow topaz (1600 gp). Blue quartz (6 gp). Blue quartz (6 gp).


Social Check DCs

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