Gunter Ashton, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this western man wears a red cloak and cross-gartered black stockings. His wide-brimmed hat is riddled with cuts and holes. His eyes are blue.
Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a great chef.
History: Gunter lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Jeweler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Gardener and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Gardener
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Charles Bradford, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and tends to wear a black poncho over his likewise colored trousers and shirt. His right leg appears badly burned and disfigured. His golden hair is cut short. His thin eyebrows rest above his beady brown eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A strong sense of loyalty to Human people.
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Priest
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 400 gp. Violet garnet (1300 gp). Freshwater pearl (8 gp). Blue star sapphire (1200 gp). Jade (140 gp). 1 Minor magic item.
William Barlow, Male Human [Permalink]
Personal [hide]
Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His hair is silver and very short. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Sculptor, and he later adopted a second son.
Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Family, Rich, Slave. Occupation: Sculptor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
Possessions: 700 gp. Alexandrite (1400 gp). Blue quartz (11 gp). Amber (120 gp).
Reynard Bradley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His red hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Eccentric and domineering, Reynard will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Reynard was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He hasn't been sleeping well lately.
Motivation: He desires power and/or immortality.
Ideals: Extrovert, Persistence. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Servant
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 8000 sp. Fire opal (700 gp). Golden yellow topaz (1500 gp). Red spinel (110 gp). Rock crystal (30 gp).
Godfrey Stanton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears bulky black painted plate armor. His hair is red and very short. He has a dull look in his brown eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He invites people to come help in his community garden.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Human people; and to find somewhere to settle down
Ideals: Athletic, Philantrophist. Flaws: Racist, Mundane. Bonds: Immigrant. Occupation: Shepherd
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 4000 cp.
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