John Vance, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of orcs once and for all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young John began to lead the lost caravan. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To end his boredom; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Job, Enemies, Rich. Occupation: Farmer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 44 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Zircon (60 gp). Red spinel (80 gp).
Nicholas Denholm, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears a colorful flower in his brown hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and wants to work out more often
Ideals: Athletic. Flaws: Mundane, Forgetful. Bonds: Attractive, Nature. Occupation: Assassin
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Gunter Bradley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'8" and wears suspenders and green workpants. His shirt is red, and he wears a heavy green leather apron most of the time. His brown hair is long and unkept. This green eyed southerner is not easily forgotten.
Personality: Gunter wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.
History: He was born at the edge of vast forest. When Gunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Nature, Military. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 45000 sp. 1 Magnifying glass.
Alex Van Es, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Philantrophist, Extrovert, Fighting. Flaws: Ugly, Mundane. Occupation: Farmer
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Reynard Marley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and catlike.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.
History: Reynard was born the youngest of three triplets. He was an apprentice working in his father's forge. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his old friends; and regain custody of his daughter
Flaws: Ugly, Antagonistic. Bonds: Family, Job, Adventurer. Occupation: Barber
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp. Brass mug with jade inlays (600 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). 1 Masterwork Common Ranged Weapon.
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