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Advanced [show]


Robert Dumph, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Bather. He sports a flattop hair cut. His brown eyes peer out from beneath his Stetson black hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not trust anyone and sleeps with one eye open.

History: The child of a Sage, who enjoyed hunting, Robert was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently the stress of being a Bather has made it difficult for him to sleep.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Shy, Insomniac. Bonds: Job, Nature, Poor. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Robert Dumph, Male Human Fighter 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Arcana +3, Athletics +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6

Possessions: 200 gp.


Social Check DCs


Ernest Clapham, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a tan coat with grey slacks. He has a moderate pudge and is not very fit. He has moderate length white hair. His brown eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the south, but his parents moved at a very young age to the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Immigrant, Mentor. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Ernest Clapham, Male Human Druid 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)16 (+3) 11 (+0)11 (+0)
Skills Nature +6, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Undercommon, Gnoll
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 6000 sp. Lapis lazuli (6 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His blonde hair is heavily combed to the right. His hazel unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Kody Tewksbury, Male Human Monk 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)18 (+4) 8 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Draconic, Ignan, Dwarven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Tiger eye turquoise (13 gp). Silver pearl (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is wearing colorful clothing, dressed as a Guard. He has a hunchback. He keeps his long golden hair kept up in a rat tail. He has violet eyes and a blue hat with a grey feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: To clean up the streets; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor, Adventurer, Guardian. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Arnold Wilberforce, Male Human Bard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1100 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Shoemaker. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Flaws: Fearful. Bonds: Attractive, Job, Adventurer, Family. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Theobald Bentham, Male Human Monk 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp.


Social Check DCs

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