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Advanced [show]


Patrick Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His chestnut hair is singed and shortened. He wears a mask on his face.

Personality: This man loves dancing and to teach people dancing more than just about anything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Patrick was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and to settle down with his crush

Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Patrick Birkenhead, Male Human Cleric 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2800 sp.


Social Check DCs


Wymar Tenley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Extrovert. Bonds: Rich, Attractive. Occupation: Cook

Voice: Sleepy voice

Attributes [hide]

Wymar Tenley, Male Human Cleric 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Lance Tickle, Male Human [Permalink]

Personal [hide]

Description: A 6'4" western man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His tied-back hair is silver. His eyes are green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants a kiss; and wants his loneliness to end

Flaws: Depressed, PTSD, Ugly. Bonds: Military, Has a crush. Occupation: Dyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Lance Tickle, Male Human Warrior 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)15 (+2) 16 (+3)10 (+0)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Hugh Asheton, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he typically wears black cloth garments or leather armor. He keeps his auburn hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Flaws: Depressed, Racist. Bonds: Adventurer, Nature. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Hugh Asheton, Male Human Druid 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)14 (+2) 15 (+2)8 (-1)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 300 gp. Star ruby (1500 gp). Red spinel (70 gp). Blue star sapphire (1500 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Anselm Rutherford, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he dresses in brown turtlenecks beneath a red coat with brown slacks. With a patchy chestnut beard and wild chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a spice merchant and was forced into it by his family

Flaws: Disease, Insane. Bonds: Attractive, Family, Nature. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Anselm Rutherford, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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