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NPC Generator

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Advanced [show]


Frederick Ryley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is still thick. His blue eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Impulsive. Bonds: Nature, Family, Job. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Frederick Ryley, Male Human Wizard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs


Alex Hayley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His moppish red hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His mother raised him in a mountain cabin. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying brother.

Motivation: He's in love.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Interpreter

Voice: Switch between two voices

Attributes [hide]

Alex Hayley, Male Human Monk 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A 6'4" southern man, he usually wears his red robe and has his club always slung over his shoulder. His tied-back hair is auburn. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Anselm was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and to reunite with his absent father

Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Family, Job. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Anselm Tewksbury, Male Human Rogue 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


John Breeden, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a blue tunic with black highlights, and long yellow pants that bunch up around his shoes. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has blue eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 11th year, his parents were killed by a gnolls raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and a deep hatred of gnolls

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Enemies. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

John Breeden, Male Human Monk 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 11 (+0)17 (+3)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 400 gp. Chrysoberyl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Harper, Male Human [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. With a patchy silver beard and wild silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: To be a Performer again; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Gifted. Flaws: Mundane, Hedonist. Bonds: Poor, Job. Occupation: Guard

Voice: Raspy

Attributes [hide]

Everard Harper, Male Human Rogue 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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