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NPC Generator

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Advanced [show]


Anselm Walpole, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak. His tied-back hair is brown. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Barrister.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable, Athletic. Bonds: Attractive, Job, Adventurer. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Walpole, Male Human Sorcerer 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 5 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 7 (-2)13 (+1) 6 (-2)12 (+1)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Allerton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His skin is also unnaturally pale. He has a long golden beard with little hanging trinkets. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: Born in the south to a Barber, Norman learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better world.

Motivation: Sabotage a competitor; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Job, Adventurer. Occupation: Barber

Voice: Whispers

Attributes [hide]

Norman Allerton, Male Human Cleric 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Abram, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His brown hair is lengthy. His eyes are amber and catlike.

Personality: Confrontational and typically high on some drug or another. He receives visions of the future at random moments

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.

Motivation: He wants revenge against drow; and meet up once more with his childhood friend

Ideals: Gifted, Optimist. Flaws: Addict. Bonds: Attractive, Adventurer, Enemies. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Ernest Abram, Male Human Fighter 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 2000 sp.


Social Check DCs


Geoffrey Ogden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Miller. His long blonde hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his dancing dream.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Cynical. Bonds: Job, Immigrant, Attractive. Occupation: Miller

Voice: Whispers

Attributes [hide]

Geoffrey Ogden, Male Human Monk 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)10 (+0) 8 (-1)15 (+2)
Skills Acrobatics +1, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 3 Thunderstones. 3 Tanglefoot bags. 3 Thunderstones.


Social Check DCs


John Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. He keeps his golden hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born at the edge of vast desert. His father had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Scribe for hire.

Motivation: Sabotage a competitor; and expand his business

Ideals: Opinionated. Flaws: Insomniac. Bonds: Rich, Nature, Job. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

John Sherwood, Male Human Bard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp.


Social Check DCs

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