Wymar Shelly, Male Human [Permalink]
Personal [hide]
Description: This man is renowned for his bright black suits and hats. He has a penchant for wearing a ring with an oversized opal on his left hand. His long blonde hair is drawn into a two foot long braid. His violet eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Wymar was born in the east. At a young age he loved to build and create. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To find somewhere to settle down; and he has money and likes to spend it
Ideals: Persistence. Flaws: Insomniac, Fearful, Disease, Mundane. Bonds: Rich. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Alex Merton, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean black cloak covering his clean studded leather. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His fierce hazel eyes like to dwell on things.
Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Spy
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 34 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 40000 cp.
Patrick Langdon, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears tight fitting clothing which further accentuates his frame. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.
History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Patrick took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he is greedy
Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Rich. Occupation: Cook
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Infernal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 11000 cp. Red-brown spinel (110 gp). Moonstone (50 gp).
Heward Stafford, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has a large tan mantle and cape that has been intricately interwoven into his blue robe. His blonde hair is braided into rings. His half smiles and green eyes are beguiling and draw you in.
Personality: Heward is depressed about a lot of things. He tends to be a nihilist. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: He loathes his own lifestyle.
Ideals: Pacifist, Entrepeneur. Flaws: Depressed. Bonds: Poor, Attractive. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 300 gp. Blue quartz (7 gp). 1 Minor magic item.
Thomas Beckwith, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a deerstalker hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he acts the brute, he is far gentler than he would appear. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Thomas was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he's in love
Ideals: Fighting. Bonds: Attractive, Has a crush, Adventurer. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
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