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NPC Generator

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Advanced [show]


Trym Clifton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has a small bristly mustache and wavy white hair. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Trym Clifton, Male Human Paladin 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)16 (+3) 10 (+0)10 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Percival Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Percival was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Percival's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Athletic, Opinionated. Flaws: Insomniac, Antagonistic. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Percival Hayhurst, Male Human Warlock 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alex Dayton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is chestnut and curly. His violet eyes peer out from beneath his feathered brown hat.

Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Alex lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has drifted from career to career and currently works as a Stableman.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult.

Bonds: Poor, Attractive, Job, Adventurer, Family. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Alex Dayton, Male Human Rogue 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Nature +4, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kyle Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and white robe with the hood down. He carries with him a set of tridents, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are brown and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Disease, Shy. Bonds: Military. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Kyle Deighton, Male Human Warlock 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 1 Minor magic item.


Social Check DCs


Clerebold Branson, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he is greedy

Ideals: Athletic. Flaws: Greedy, Disease. Bonds: Rich, Attractive, Job. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Clerebold Branson, Male Human Commoner 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)9 (-1) 15 (+2)17 (+3)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 400 gp.


Social Check DCs

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