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Advanced [show]


Henry Clapham, Male Human [Permalink]

Personal [hide]

Description: This western man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His childhood dream was to be a Sailor, but he was a colossal failure. He became a Bounty Hunter soon after.

Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Bonds: Poor, Immigrant, Job, Religious. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Henry Clapham, Male Human Druid 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp.


Social Check DCs


Percival Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair is still thick. His eyes are green and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a poor family in the city he treasured whatever gifts he got. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Fighting. Bonds: Adventurer, Attractive, Poor. Occupation: Farmer

Voice: Italian accent

Attributes [hide]

Percival Woods, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 8 (-1)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp.


Social Check DCs


Arnold Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.

History: A powerful wizard made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: To be a Jeweler again; and human compassion

Ideals: Fighting, Joker. Flaws: Racist. Bonds: Attractive, Mentor, Job. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arnold Cotton, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)8 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Gerald Windsor, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a hand crossbow. His silver hair is drawn into a tight pony tail with a card scrunchie. This blue eyed northerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Flaws: Insane, Selfish. Bonds: Rich, Adventurer. Occupation: Interpreter

Voice: Nasally tone

Attributes [hide]

Gerald Windsor, Male Human Monk 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)15 (+2) 14 (+2)8 (-1)
Skills Acrobatics +2, History +5
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +5

Possessions: 1200 gp. Deep blue spinel (1300 gp). Black pearl (1300 gp). White pearl (150 gp). Aquamarine (1300 gp). Bloodstone (20 gp). Alexandrite (1300 gp).


Social Check DCs


Trym Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt, and he perpetually has his club ready. His chestnut hair is smooth and relatively long. His eyes are a pleasant green.

Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the south to a Roofer, Trym learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted necromantic powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Gifted. Flaws: Shy, Racist. Bonds: Job. Occupation: Roofer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Garrick, Male Human Wizard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 15 (+2)9 (-1)
Skills Arcana +2, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Moss agate (12 gp). Chrysoberyl (130 gp). White pearl (130 gp).


Social Check DCs

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