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NPC Generator

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Advanced [show]


Trym Kensley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is an epitome of beauty. His long blonde hair is drawn into a two foot long braid. His eyes are likewise blue.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses divination through singing.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted psionic powers by his dying brother.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Gifted, Artistic. Bonds: Rich, Attractive, Job, Mentor. Occupation: Seamstress

Voice: Relaxed voice

Attributes [hide]

Trym Kensley, Male Human Warlock 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)7 (-2) 14 (+2)14 (+2)
Skills Religion +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Roger Axton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is braided into rings. His blue eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and he doesn't get along with people that don't share his tastes

Ideals: Justice, Impeccable. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Roger Axton, Male Human Commoner 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Arcana +4, Performance +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Colby, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Architect uniform. His red hair is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Laborer, who enjoyed hunting, Ernest was taken on many hunting expeditions. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 13 years.

Motivation: To clean up the streets.

Ideals: Gifted. Bonds: Job, Attractive, Guardian, Nature. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Colby, Male Human Sorcerer 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 14 (+2)8 (-1)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 100 gp.


Social Check DCs


Gunter Cooper, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. His eyes are violet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the east. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Secretive. Bonds: Immigrant, Adventurer, Rich. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Gunter Cooper, Male Human Commoner 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points -4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 4 (-3)14 (+2) 16 (+3)8 (-1)
Skills Intimidation +1
Senses Passive Perception 13
Languages Common, Sylvan, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. Jade (160 gp). Malachite (13 gp). Star rose quartz (50 gp). Sardonyx (50 gp). 4 Thunderstones. 3 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Roger Barclay, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man wears very tight pants and wife beaters, though occasionally he sports a blue coat. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His green unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is afraid of women and trembles around them

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic, Justice. Flaws: Disease, Shy. Bonds: Nature. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Roger Barclay, Male Human Warrior 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)16 (+3) 17 (+3)16 (+3)
Skills Intimidation +6, Survival +6
Senses Passive Perception 13
Languages Common, Undercommon, Gnome, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp. Jade (50 gp). Alexandrite (1600 gp). Golden yellow topaz (1600 gp).


Social Check DCs

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