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NPC Generator

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Advanced [show]


Henry Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Navigator uniform. He has a long auburn beard with little hanging trinkets. His green eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. He worked as a nervous Navigator and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Henry Hadleigh, Male Human Warrior 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 10 (+0)17 (+3)
Skills History +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Morton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.

Motivation: Wants to work out more often; and a strong sense of loyalty to human people

Ideals: Athletic. Flaws: Racist, Disease. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Gerard Morton, Male Human Expert 9
Medium (6'5") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills History +5, Survival +3
Senses Passive Perception 10
Languages Common, Celestial, Auran
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 50000 cp. Hematite (14 gp). Red garnet (50 gp). Tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Dudley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man has the majority of his body covered in plate. His auburn hair is unkempt and raggedy. His eyes are blue and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Manfred was raised in a hard working conservative environment. A gifted student he started as a Glassblower, but he got bored and became a Sellsword. He became a Sellsword soon after.

Motivation: Expand his business; and to be a glassblower again

Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Manfred Dudley, Male Human Monk 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 15 (+2)17 (+3)
Skills Athletics +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 600 gp.


Social Check DCs


Trym Woods, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He usually wears his black robe and has his sickle always slung over his shoulder. He has a red handlebar mustache and slicked back red hair. His violet eyes peer out from beneath his top black hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast plains. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 7 years.

Motivation: To be a Locksmith again; and to pay off his debts

Flaws: Fearful. Bonds: Guardian, Nature, Job, Debt. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Trym Woods, Male Human Paladin 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 41000 sp. Jasper (20 gp). 1 Minor magic item.


Social Check DCs


John Marley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of northern immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Logical. Flaws: Insane. Bonds: Rich, Attractive, Immigrant. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

John Marley, Male Human Commoner 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Celestial, Goblin, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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