Ernest Holton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown costume with the symbols of his god on his torso. His black hair is lengthy and is close to two feet long. His amber eyes peer out from beneath his small brown hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His mother raised him in a mountain cabin. His father was a soldier and died while he was still young. Ernest was left his father's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.
Motivation: To get a good night's sleep; and he feels kind of lost in life
Flaws: Depressed, Addict, Insomniac. Bonds: Military, Nature. Occupation: Cartwright
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 5 (-3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 20000 cp. Solid gold idol (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Gold dragon comb with red garnet eye (1300 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adam Graeme, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long red beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adam is combative with any and all who dare try his patience in the slightest.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Philantrophist, Justice. Flaws: Ugly. Occupation: Tanner
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp.
Gerald Hale, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is slicked back into a classic pompadour. He has amber eyes and a brown hat with a white feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a great chef.
History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 3 years.
Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Unemployed
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
Alexandre Clifford, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a robe, a symbol of the four houses of cards around his neck, and a scythe on his belt. His whole body is exceptionally muscular. He wears a deerstalker hat to hide his balding. His green eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.
History: Alexandre was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He was granted martial powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Gifted, Persistence. Flaws: Insane. Bonds: Immigrant. Occupation: Jeweler
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Bertram Tickle, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears bulky grey painted plate armor. He has styled his brown hair well, parting it to the left. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Bertram hails from a village terrorized by brigands. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Bertram began to lead the lost caravan. Now he works as a singing tutor during his time off.
Motivation: Many brigands want him driven away; and retire the richest man in the south
Ideals: Logical, Entrepeneur, Artistic. Bonds: Attractive, Enemies. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!