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NPC Generator

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Manfred Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered mace and tarnished scimitar as well. His hair is auburn and curly. His eyes are amber and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Mayor business at a young age. He worked as a nervous Mayor and found it very stressful. He has achieved small success as a Mayor.

Motivation: He'd like to take his coworkers down a peg; and to be a bricklayer again

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Mayor

Voice: Italian accent

Attributes [hide]

Manfred Lindsey, Male Human Cleric 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)6 (-2) 13 (+1)9 (-1) 16 (+3)6 (-2)
Skills Acrobatics +0, Athletics -2
Senses Passive Perception 13
Languages Common
Attacks Melee -2 / 1d10-4, Ranged +0 / 1d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 600 gp. Carved bone or ivory statuette (40 gp). 1 Minor magic item.


Social Check DCs


Lance Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of magic on his torso, and carries axes. He has a small bristly mustache and wavy red hair. This gray eyed northerner is not easily forgotten.

Personality: He is mildly Human supremacist, though he does not identify as such. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Bather job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and expand his business

Ideals: Fighting. Flaws: Racist, Hedonist. Bonds: Job, Slave. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Lance Barney, Male Human Warrior 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 7 (-2)13 (+1) 17 (+3)8 (-1)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Atterton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear grey tank tops with black pants. His tied-back hair is golden. His eyes are violet and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Joker. Flaws: Addict. Bonds: Rich, Adventurer. Occupation: Guard

Voice: American accent

Attributes [hide]

Gerard Atterton, Male Human Rogue 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 54 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)6 (-2) 11 (+0)12 (+1)
Skills Performance +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Nicholas Barlow, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this western man prefers to wear tan clothing when he does not wear armor. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He would rather hide behind his crafts than deal with other people.

History: Nicholas hails from a village terrorized by brigands. In his 18th year, his parents were killed by a brigands raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants revenge against brigands; and revenge

Ideals: Athletic, Artistic. Flaws: Ugly, Secretive, Shy. Bonds: Enemies. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Nicholas Barlow, Male Human Rogue 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)7 (-2) 8 (-1)12 (+1)
Skills Investigation +0, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp. A roughly beaten golden orb (170 gp).


Social Check DCs


Frederick Thackeray, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tan vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his red hair up. His eyes, though not visible through his cowl, are hazel.

Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Slave, Job. Occupation: Crown-heir

Voice: Old thin voice

Attributes [hide]

Frederick Thackeray, Male Human Barbarian 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 40 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 9 (-1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Giant, Goblin, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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