Lance Hayley, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and brown robe with the hood down. He is physically well-built. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To unite with his sister; and meet up once more with his childhood friend
Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Family. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 4 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Aquan, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Aldous Merton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears grey leather gloves, a grey jacket, and tight pants. His hair is long and blonde with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He never wears the same outfit twice, unless he absolutely has to.
History: The child of eastern immigrants he idolized his mother. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Fortune-teller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Magnifying glass. 1 Good lock. 1 Masterwork Musical instrument.
Patrick Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of the sun god on his torso, and carries swords. His hair is black and very short. He is very pretty but has cold, dead eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Patrick's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Pacifist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Barrister
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Everard Churchill, Male Human [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. His red hair is matted, messy, and big. He has a dull look in his hazel eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a Guard, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to have a good time and be beloved; and to prove his worth to the world
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Bounty Hunter
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp.
Arnold Soames, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a small bristly mustache and wavy black hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Locksmith business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Locksmith for hire.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Ugly, Antagonistic, Insane. Bonds: Job. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 6 (-2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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