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Advanced [show]


Diggory Cornish, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a tight fitting grey shirt and pants, and his gloved hand is found clutching a dagger. His tied-back hair is blonde. His eyes are a pleasant brown.

Personality: He is mildly Human supremacist, though he does not identify as such. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Opinionated, Gifted. Flaws: Racist, Antagonistic. Bonds: Adventurer. Occupation: Crown-heir

Voice: Scratchy, weak

Attributes [hide]

Diggory Cornish, Male Human Rogue 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Trym Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his violet robe and has his kukri always slung over his shoulder. His moppish black hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.

Motivation: He is content.

Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Trym Bradshaw, Male Human Warrior 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)7 (-2) 13 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Smokesticks. 1 Thunderstones.


Social Check DCs


John Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. His chestnut hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal music training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Philantrophist, Artistic. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Cook

Voice: Uses lots of figures of speech

Attributes [hide]

John Gresham, Male Human Rogue 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)18 (+4) 10 (+0)13 (+1)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Giant, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Home, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is slicked back into a classic pompadour. His eyes are a pleasant amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is skeptical of what others tell him and is slow to trust.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Roofer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.

Motivation: Money/treasure; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Family, Rich. Occupation: Butcher

Voice: Smoker's lung

Attributes [hide]

Anselm Home, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)6 (-2) 13 (+1)15 (+2)
Skills Arcana +0, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Miles Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a violet scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His fierce hazel eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a brothel owner, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Forgetful. Bonds: Attractive, Mentor, Job. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Miles Warwick, Male Human Wizard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 12 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Rose (40 gp). Jade (140 gp).


Social Check DCs

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