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Advanced [show]


Alexandre Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of kukris on his belt, each one with a opal on the hilt. His auburn hair and beard is wavy and long. His blue eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.

History: Alexandre was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a spy and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Spy

Voice: Soft and melodious

Attributes [hide]

Alexandre Whitby, Male Human Bard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)14 (+2) 15 (+2)11 (+0)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


William Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a grey small hat and grey clothes. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: Always inclined to offer people food he seems plenty friendly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now spends his time doing works of charity.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Greedy. Bonds: Attractive, Religious, Rich. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

William Wheatley, Male Human Ranger 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)14 (+2) 6 (-2)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Auran, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Graham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears his hair in dreadlocks. His ears are large.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and money/treasure

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Military, Rich. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

Cory Graham, Male Human Adept 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +6, History +5
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish white hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in warhammer use. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of goblins

Ideals: Athletic, Gifted, Fighting. Bonds: Rich, Enemies. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Gerald Barney, Male Human Bard 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 400 gp. Freshwater pearl (16 gp). Iolite (70 gp).


Social Check DCs


John Hadlee, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, brown, dusty cloak. His brown hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and to unite with his sister

Ideals: Gifted, Philantrophist. Bonds: Attractive, Poor, Family. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

John Hadlee, Male Human Barbarian 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 64 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)7 (-2) 10 (+0)12 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1200 gp.


Social Check DCs

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