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Advanced [show]


Raymond Acton, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is long and unkept. His eyes are likewise gray.

Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Logical. Flaws: Ugly, Impulsive, Insane. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Raymond Acton, Male Human Fighter 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)8 (-1) 14 (+2)12 (+1)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Myerscough, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in a clean green cloak covering his clean studded leather. His tied-back hair is blonde. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Money/treasure; and he wants to meet his childhood hero

Ideals: Disciplined, Artistic. Bonds: Has a crush, Adventurer, Rich. Occupation: Painter

Voice: Pronounces difficult words wrong

Attributes [hide]

Patrick Myerscough, Male Human Rogue 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Cory Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy brown suit. He wears a colorful flower in his white hair. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west his family was never financially stable. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Cory Blakeley, Male Human Paladin 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills Intimidation +1, Stealth +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. Amber (40 gp). Chrysoberyl (40 gp).


Social Check DCs


Gerard Merton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerard took refuge in the old dungeon and found the beat up dagger and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To protect his home; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Secretive, Antagonistic. Bonds: Attractive, Nature, Guardian. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Gerard Merton, Male Human Adept 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)8 (-1) 14 (+2)13 (+1)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 400 gp.


Social Check DCs


Wymar Branson, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. His gray eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a wizard, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: Money/treasure; and he is wracked by social anxiety

Ideals: Joker. Flaws: Fearful. Bonds: Rich, Immigrant, Mentor, Military. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Wymar Branson, Male Human Adept 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)11 (+0) 18 (+4)14 (+2)
Skills Athletics +2, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 300 gp. 1 Everburning torch.


Social Check DCs

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