Gerald Tickle, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His hair, while still mostly golden, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy and tries to find solutions quickly.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: A strong sense of loyalty to Human people; and he's looking for his big break
Flaws: Antagonistic, Lazy, Racist. Bonds: Adventurer, Job. Occupation: Fletcher
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: Just what you see.
Bertram Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a red and brown handkerchief worn on his left side. His feathered hat is riddled with cuts and holes. His gray eyes lackadaisically let the world flow into them.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He would rather hide behind his crafts than deal with other people.
History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered dancing. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To get a good night's sleep.
Ideals: Athletic, Artistic. Flaws: Ugly, Shy, Mundane, Insomniac. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 11 (+0) | 14 (+2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Thomas Royal, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears skinny pants and wears a tan and blue robe with the hood down. He wears his hair in dreadlocks. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's in love; and to settle down with his crush
Ideals: Fighting. Bonds: Attractive, Mentor, Has a crush. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 5 (-3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
Diggory Richie, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear black clothing when he does not wear armor, and a wedding ring on his left hand. His black hair is matted, messy, and big. His blue eyes peer out from beneath his feathered black hat.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Doesn't want to be a Hunter and was forced into it by his family; and marry his brother to traveling adventurers
Ideals: Joker, Extrovert. Flaws: Ugly, Mundane. Bonds: In love, Family. Occupation: Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 6 (-2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Druidic, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp).
Aldous Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His brown hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is afraid of women and trembles around them
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others
Flaws: Insane, Shy. Bonds: Slave, Attractive, Poor. Occupation: Laborer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 100 gp. Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (40 gp). Fire opal pendant on a fine gold chain (700 gp). Old masterpiece painting (700 gp).
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