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NPC Generator

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Advanced [show]


Don Snowdon, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in green turtlenecks beneath a pastel coat with grey slacks. His silver hair is kept up in a ponytail inside a broad hat. His eyes, though not visible through his cowl, are amber.

Personality: Eccentric and domineering, Don will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A few years later when the north was not economically sound they moved to his current location. He has never given up on his singing dream.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Extrovert, Artistic. Bonds: Rich, Immigrant. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Don Snowdon, Male Human Sorcerer 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)17 (+3) 14 (+2)11 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Geoffrey Ramsey, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a black armored body suit, with a simple yellow line shooting up and back down. He has wavy black hair. His eyes are violet.

Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Extrovert, Logical. Bonds: Attractive, Rich. Occupation: Doctor

Voice: Smoker's lung

Attributes [hide]

Geoffrey Ramsey, Male Human Warlock 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 8 (-1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 6000 cp.


Social Check DCs


Adelard Yeardley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a brown suit, blue shirt, and green tie. He has a very tight haircut. His amber eyes are passionate and lively.

Personality: Adelard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Adelard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Performer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Impeccable. Flaws: Greedy. Bonds: Family, Immigrant. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Adelard Yeardley, Male Human Druid 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)11 (+0) 12 (+1)13 (+1)
Skills Religion +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp.


Social Check DCs


Diggory Law, Male Human [Permalink]

Personal [hide]

Description: A 5'11" northern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is silver and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.

History: Gifted from a young age, Diggory studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a strong sense of loyalty to human people

Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Attractive, Adventurer, Nature. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Law, Male Human Expert 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 8 (-1)9 (-1)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. Golden yellow topaz (1600 gp). Red garnet (100 gp). Chrysoberyl (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hunter Spalding, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears professional attire. He keeps his brown hair in a pixie cut. His eyes are blue and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Sage.

Motivation: To be a Mortician again; and he is compelled to act according to his religious beliefs

Flaws: Mundane. Bonds: Attractive, Job, Religious. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hunter Spalding, Male Human Adept 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)16 (+3) 6 (-2)7 (-2)
Skills Arcana +5, Stealth +3
Senses Passive Perception 8
Languages Common, Gnoll, Celestial, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 19000 cp.


Social Check DCs

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