Percival Myerscough, Male Human [Permalink]
Personal [hide]
Description: An older man who usually wears his tan robe and has his sickle always slung over his shoulder, he is not a threatening figure. He has a small bristly mustache and wavy blonde hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the north was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic, Philantrophist. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 11000 cp. Red-brown spinel (80 gp). 1 Masterwork Common Melee.
Gunter Redfield, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey cloak and cross-gartered blue stockings. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.
History: He got into the Glassblower business at a young age. A few years later when the north was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To be a Sellsword again; and expand his business
Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
Possessions: 6000 sp. Bloodstone (30 gp). Violet garnet (400 gp). Blue sapphire (1100 gp). Black pearl (400 gp).
Dustin Yardley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man is typically in his Fortune-teller uniform. He sports a flattop hair cut. His thin eyebrows rest above his beady blue eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a necromancer, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He became a Fortune-teller soon after.
Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Dustin Walpole, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his golden hair to look like a famous performer. His hazel eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Navigator. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he is terrified, and will act out of fear
Flaws: Emotional, Fearful. Bonds: Attractive, Religious, Job. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Aldous Ridley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a grey feathered hat and grey clothes. He is tall, broad shouldered and powerfully built. His hair is white and curly. His half smiles and green eyes are beguiling and draw you in.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments
History: Aldous was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. He left for the west, certain he would find work there.
Motivation: Many giants want him driven away; and regain custody of his son
Ideals: Gifted, Logical. Bonds: Attractive, Family, Immigrant, Enemies. Occupation: Mortician
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 22 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
Possessions: 110 pp. 1 Minor magic item.
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