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Advanced [show]


Peter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a worn and beaten armor. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Mortician job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Shy, Fearful. Bonds: Family, Job. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Peter Birkenhead, Male Human Aristocrat 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: Tiger eye turquoise (15 gp). Fiery yellow corundum (500 gp).


Social Check DCs


Solomon Weston, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Solomon hails from a village terrorized by dire rats. He moved from fad to fad and when he turned 15 he discovered singing. He has since lost track of the people in his past.

Motivation: Several ex partners dislike his way of doing things and want revenge; and doesn't want to be a barber and was forced into it by his family

Ideals: Professionalism, Artistic. Bonds: Attractive, Family, Enemies. Occupation: Barber

Voice: Laughs frequently while speaking

Attributes [hide]

Solomon Weston, Male Human Wizard 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Trey Marlee, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His white hair is still thick. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Masseuse.

Motivation: A strong sense of loyalty to Human people; and further expansion of business

Flaws: Lazy, Racist. Bonds: Job, Slave, Military. Occupation: Masseuse

Voice: Can't modulate volume

Attributes [hide]

Trey Marlee, Male Human Bard 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 40000 cp. Black velvet mask with numerous citrines (160 gp). Finely wrought small gold bracelet (50 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (800 gp).


Social Check DCs


Alex Watson, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with feathered hat. His hair is always cut to a buzz. His thin eyebrows rest above his beady gray eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.

Motivation: Revenge.

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Enemies, Rich. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Alex Watson, Male Human Paladin 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)16 (+3) 16 (+3)14 (+2)
Skills Animal Handling +5, History +5
Senses Passive Perception 13
Languages Common, Draconic, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Superior lock.


Social Check DCs


Rolf Hadley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a white shirt with thin red vertical stripes and grey pants and is in decent physical shape. He wears a top hat to cover his moderate length brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up sickle and armor he uses now. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Entrepeneur, Impeccable. Bonds: Nature, Job. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Rolf Hadley, Male Human Bard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 17 (+3)11 (+0)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 40 pp. Malachite (15 gp).


Social Check DCs

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