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NPC Generator

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Advanced [show]


Peter Cotton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has chestnut hair. He has a dull look in his green eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Masseuse, but he got bored and became a Tanner. He inherited the family business which he has now maintained for 12 years.

Motivation: To get a good night's sleep; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Rich, Job. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Peter Cotton, Male Human Commoner 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 12 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)11 (+0) 16 (+3)13 (+1)
Skills Medicine +6, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 1600 gp.


Social Check DCs


Reynard Hastings, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears green cloth garments or leather armor. He wears a Stetson hat to cover his moderate length silver hair. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Reynard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Reynard grew up listening to his mother's many stories. Through the years after Reynard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Reynard's mother didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Joker. Flaws: Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Beggar

Voice: Hissing voice

Attributes [hide]

Reynard Hastings, Male Human Aristocrat 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)8 (-1) 18 (+4)8 (-1)
Skills Deception +2, Insight +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs


William Hayes, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a nunchaku on his belt. His auburn hair is unkempt and raggedy. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a big fan of imagination and believes people should spend more time reading and writing.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

William Hayes, Male Human Paladin 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1200 gp. Zircon (60 gp).


Social Check DCs


Alex Stanton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is long and unkept. He has several tiny jet earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly, Shy, Antagonistic. Bonds: Rich. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Alex Stanton, Male Human Druid 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 23000 cp.


Social Check DCs


William Graeme, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. His long blonde hair reaches down to his waist. He wears an eyepatch.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of eastern immigrants he idolized his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Ideals: Artistic, Optimist. Flaws: Ugly, Racist. Bonds: Poor, Immigrant. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

William Graeme, Male Human Warrior 9
Medium (5'8") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 63 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 8 (-1)13 (+1)
Skills Insight +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1200 gp. Freshwater pearl (5 gp). Chalcedony (20 gp). Aquamarine (800 gp). Azurite (5 gp). Alexandrite (800 gp).


Social Check DCs

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