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NPC Generator

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Advanced [show]


Theobald Conway, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His wide-brimmed hat is riddled with cuts and holes. His violet eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his brother before him, after school he went straight into learning to become a Unemployed. He hasn't been sleeping well lately.

Motivation: He is unsatisfied with his job; and to get a good night's sleep

Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Rich, Guardian, Job. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Theobald Conway, Male Human Aristocrat 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Athletics +1, Investigation +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Chrysoberyl (60 gp). Chrysoprase (70 gp). Red garnet (60 gp).


Social Check DCs


Gomory Beckwith, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a green cloak and cross-gartered black stockings and is in decent physical shape. He has no hair. His blue eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is harsh and unforgiving.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Animal Trainer

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Beckwith, Male Human Rogue 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)13 (+1) 6 (-2)8 (-1)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Kyle Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black cloak and cross-gartered brown stockings. He has dyed his greying silver hair a little too much giving a sharp silver color. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Roofer mother left him crippled. He used his abilities to travel the world and help people.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer, Family. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Kyle Kinsley, Male Human Monk 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 8 (-1)13 (+1) 12 (+1)16 (+3)
Skills Sleight of Hand +0, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


William Acton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. His black hair is thinning but still full. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends.

Flaws: Impulsive, Fearful. Bonds: Attractive, Adventurer, Mentor. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

William Acton, Male Human Warrior 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)12 (+1) 10 (+0)15 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 800 gp. Aquamarine (300 gp). Malachite (6 gp). Tiger eye turquoise (6 gp).


Social Check DCs


Reynard Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His face is scarred and worn.

Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Roofer, Reynard learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He has achieved small success as a Roofer.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Roofer

Voice: Hard of hearing, loud

Attributes [hide]

Reynard Wellington, Male Human Commoner 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 6 (-2)14 (+2) 14 (+2)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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