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NPC Generator

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Advanced [show]


Wymar Bentham, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. He wears his brown hair up. His amber eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and an old rival family wants him found

Ideals: Fighting, Professionalism. Flaws: Mundane. Bonds: Immigrant, Nature, Family. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Wymar Bentham, Male Human Barbarian 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 50 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Performance +2, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Trey Hayes, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has a small bristly mustache and wavy silver hair. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has all his life been fascinated with painting.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Slave. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Trey Hayes, Male Human Expert 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills Deception +6, History +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: Sapphire pendant on gold chain (1100 gp). Fire opal pendant on a fine gold chain (1200 gp). Black velvet mask with numerous citrines (110 gp).


Social Check DCs


Jocelyn Gladstone, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Stableman does. He sports a long golden beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with a lost civilization.

History: Jocelyn hails from a village terrorized by dire rats. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Stableman and occasionally as a mercenary.

Motivation: Many dire rats want him driven away; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Impeccable. Bonds: Job, Attractive, Adventurer, Enemies. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Jocelyn Gladstone, Male Human Sorcerer 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)17 (+3) 10 (+0)6 (-2)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 100 gp. White pearl (70 gp). Violet garnet (500 gp). Eye agate (5 gp).


Social Check DCs


Alexandre Hayden, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. His hair is short and black. His brown eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful necromancer made him what he is. Alexandre liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Shy. Bonds: Attractive, Adventurer, Mentor, Nature. Occupation: Body Guard

Voice: Russian accent

Attributes [hide]

Alexandre Hayden, Male Human Rogue 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 16 (+3)11 (+0) 9 (-1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: Fire opal pendant on a fine gold chain (900 gp). 1 Breastplate.


Social Check DCs


Don Alston, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. With bright red hair and a scraggly beard. He has hazel eyes and a green hat with a red feather.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Tanner soon after.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Disease. Bonds: Attractive, Job, Family, Rich. Occupation: Tanner

Voice: Pronounces difficult words wrong

Attributes [hide]

Don Alston, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs

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