Robert Cooper, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. He keeps his long blonde hair kept up in a rat tail. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.
History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He has never given up on his music dream.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Nature, Job. Occupation: Sailor
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.
Solomon Preston, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He has a moderate pudge and is not very fit. His hair is blonde and curly. His amber eyes have a joyful gleam in them most of the time.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Junk Dealer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Balimaar Holton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears suspenders and white workpants. His shirt is violet, and he wears a heavy white leather apron most of the time. His hair is white and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He plays an instrument quite well.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Artistic. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Fletcher
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 19000 cp. 3 Alchemist’s fire. 4 Smokesticks. 4 Antitoxin.
Peter Nibley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a grey coat over a black low-cut shirt, and a top hat upon his head. His hair, while still mostly blonde, has prominent grey streaks. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has set out to sabotage the competition.
Motivation: He has passion for adventuring and risk; and doesn't want to be a roofer and was forced into it by his family
Flaws: Impulsive. Bonds: Family, Rich, Job, Adventurer. Occupation: Roofer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. 1 Magnifying glass. 1 Bullseye lantern.
William Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. His black hair is unkempt and raggedy. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the west his family was never financially stable. Cursed with vampirism at a very young age, William has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To unite with his brother; and regain custody of his daughter
Flaws: Ugly, Disease, Shy. Bonds: Poor, Family. Occupation: Layabout
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 700 gp. Sard (50 gp). Moonstone (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
