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NPC Generator

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Advanced [show]


Simon Walpole, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Joker. Flaws: Insomniac. Bonds: Adventurer, Rich. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Simon Walpole, Male Human Warlock 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 12 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 8 (-1)15 (+2) 8 (-1)15 (+2)
Skills Deception +5, Religion +5
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 400 gp. Pink pearl (130 gp). Jasper (20 gp). Smoky quartz (20 gp). Chrysoprase (20 gp).


Social Check DCs


Trym Lincoln, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears light armors faded through time and improper care. His hair is cut close to his head. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west to a Adventurer, Trym learned a great deal about his mother's area of expertise. A gifted student he started as a Knight, but he got bored and became a Adventurer. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor; and to prove his worth to the world

Flaws: Shy, Impulsive. Bonds: Poor, Job. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Trym Lincoln, Male Human Bard 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 70 pp.


Social Check DCs


Randal Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting pastel shirt and pants. His brown hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Randal was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Merchant.

Motivation: Wants a kiss; and he is unsatisfied with his job

Ideals: Optimist, Persistence. Bonds: Attractive, Job, Has a crush. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Randal Marley, Male Human Rogue 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)17 (+3) 12 (+1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Orc, Halfling, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Peter Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy grey pantaloons and a yellow scarf. He keeps his blonde hair in a pixie cut. He has several tiny ruby earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. He has had some formal singing training, and achieved minor success. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Optimist, Artistic. Flaws: Forgetful. Bonds: Rich, Nature. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Peter Marley, Male Human Fighter 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 3000 sp. Chrysoberyl (60 gp). Zircon (30 gp). Rhodochrosite (9 gp). Alexandrite (400 gp).


Social Check DCs


William Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his nunchaku. His hair is red and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 7 years old his parents immigrated from the south. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic, Joker. Bonds: Attractive, Immigrant. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

William Brownrigg, Male Human Aristocrat 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 16 (+3)18 (+4)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver comb with moonstones (1000 gp).


Social Check DCs

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