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NPC Generator

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Advanced [show]


William Peyton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a green costume with the symbols of the four houses of cards on his torso. His skin is also unnaturally pale. His auburn hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: He was always a brilliant, if unscrupulous mind. He worked as a nervous Banker and found it very stressful. He is untrained/undisciplined, which makes him dangerous.

Motivation: To be a Tanner again; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Logical. Flaws: Ugly, Lazy, Insane. Bonds: Job. Occupation: Banker

Voice: Hissing voice

Attributes [hide]

William Peyton, Male Human Bard 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)11 (+0) 6 (-2)9 (-1)
Skills History +2, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Frederick Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His golden hair is cut short with large spiked bangs in the front. His eyes are amber and catlike.

Personality: He is a hateful person. He taunts others and blames them for his problems. He never wears the same outfit twice, unless he absolutely has to.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Dyer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, PTSD. Bonds: Slave, Job. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Frederick Tindall, Male Human Druid 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)16 (+3) 16 (+3)11 (+0)
Skills Investigation +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Auran, Giant, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 800 gp. Red spinel (110 gp). White opal (700 gp).


Social Check DCs


Gerald Eastoft, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Flaws: Sensitive, Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Gerald Eastoft, Male Human Warlock 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 7 (-2)10 (+0) 9 (-1)13 (+1)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp.


Social Check DCs


Norman Barclay, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. His hair is long and chestnut with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Norman's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. When Norman reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Bonds: Attractive, Military, Adventurer. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Norman Barclay, Male Human Rogue 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Deception +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp. Bloodstone (20 gp). Tourmaline (90 gp). Deep blue spinel (1400 gp).


Social Check DCs


Peter Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is cut jaggedly and amateurishly. His violet eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. In his 12th year, his parents were killed by a illithids raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids.

Flaws: Shy, Fearful. Bonds: Rich, Mentor, Enemies. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Peter Beckwith, Male Human Rogue 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills History +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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