Gunter Westbrook, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue vest and prefers tan and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is silver and curly. He has green eyes and a blue hat with a tan feather.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: When he was but 7 years old his parents immigrated from the south. Gunter was born on a far southern desert where he grew up under the tutelage of his father, an expert Junk Dealer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his son; and marry his sister to traveling adventurers
Flaws: Ugly, Terse. Bonds: Family, Immigrant. Occupation: Junk Dealer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 21 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +3
Possessions: 800 gp. Chrysoprase (60 gp). Deep blue spinel (200 gp). Iolite (60 gp). 1 Minor magic item.
Jocelyn Wesley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He likes to wear ponchos typically of a light green in addition to tight pants. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He acts crazy and hedonistic. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a white middle class family as the only child. He worked as a nervous Map Maker and found it very stressful. He has worked as a Map Maker like his father before him.
Motivation: To settle down with his crush; and balancing his hectic life and new map maker responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Hedonist, Mundane. Bonds: Job, Has a crush. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 32000 sp. 1 Minor magic item.
Tim Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He plays an instrument quite well.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Tim's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and retire the richest man in the north
Ideals: Entrepeneur, Philantrophist, Artistic. Flaws: Insomniac, Antagonistic. Occupation: Healer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 600 gp.
Roland Cooper, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue costume with the symbols of the four houses of cards on his torso. He wears his black hair up. His green eyes dart from person to person to random spaces in the air.
Personality: He snorts whenever he laughs or is feeling confident. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A powerful necromancer made him what he is. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic. Bonds: Immigrant, Mentor, Adventurer, Religious. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Clerebold Clayton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His brown hair is matted, messy, and big. He has gray eyes and a black hat with a brown feather.
Personality: Prone to second guessing himself, he comes off as nervous. He enjoys reading and quiet.
History: Born to a Painter, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Carpenter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 2000 sp. Chrysoberyl (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
