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NPC Generator

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Advanced [show]


Trey Soames, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a clover on it. He has shaved his head bald. His amber eyes peer out from beneath his broad brown hat.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Tanner job and began his own company from there.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Trey Soames, Male Human Druid 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc, Elven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 10 pp.


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a green wide-brimmed hat and green clothes. His clothes are grease stained in places. His silver hair is cut short with large spiked bangs in the front. He has a dull look in his brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the east. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Immigrant, Mentor, Religious. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Marley, Male Human Ranger 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


William Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a brown costume with the symbols of his god on his torso. He wears a colorful flower in his auburn hair. His violet eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His father raised him in a mountain cabin. His first spouse was a Adventurer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Regain custody of his daughter; and doesn't want to be a masseuse and was forced into it by his family

Ideals: Optimist. Bonds: Attractive, In love, Nature, Family. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

William Dumph, Male Human Bard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Diggory Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is short and auburn. His violet eyes peer out from beneath his wide-brimmed white hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Marshal business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 14 years.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Job, Rich, Family. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Diggory Dumph, Male Human Adept 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)12 (+1) 13 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Hunter Merton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large violet mantle and cape that has been intricately interwoven into his tan robe. His silver hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to loving parents in a slum to the north. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Hunter never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: His religion dominates his actions; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, In love, Religious. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Hunter Merton, Male Human Wizard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)16 (+3) 8 (-1)15 (+2)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Gnome, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. 4 Acid flasks. 3 Antitoxin. 3 Alchemist’s fire.


Social Check DCs

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