Anthony Thorpe, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Sculptor, who enjoyed hunting, Anthony was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and a strong sense of loyalty to human people
Flaws: Ugly, Terse, Racist. Bonds: Religious, Nature. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item.
Adam Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. His skin is also unnaturally pale. His hair is golden and curly. His face is scarred and worn.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a great chef.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he is content
Ideals: Optimist, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Jeweled anklet (1000 gp).
Gerard Stafford, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a grey tunic with green highlights, and long red pants that bunch up around his shoes. He has a small bristly mustache and wavy golden hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gerard hails from a village terrorized by goblins. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes him a fraud; and to reunite with his absent mother
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Bookbinder
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1100 gp.
Percival Hayley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears rags and sports a simple walking cane. His head has been shaved. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.
History: He was born in a small island village. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of orcs; and to reunite with his old friends
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Nature, Adventurer, Enemies. Occupation: Shipwright
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Superior lock.
Justin Morley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. His silver hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful wizard made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Athletic, Joker. Flaws: Depressed. Bonds: Attractive, Mentor. Occupation: Priest
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. Rich purple corundum (800 gp). Pink pearl (160 gp).
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