Henry Clapham, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a tan cloak and cross-gartered blue stockings, and his gloved hand is found clutching a bow. He wears his chestnut hair down. He wears crescent spectacles with a black brim.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.
History: The child of a Sailor, who enjoyed hunting, Henry was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: Find a way to reverse the transformation of his brother; and he desires power and/or immortality
Ideals: Gifted. Flaws: Emotional. Bonds: Nature, Adventurer, Family. Occupation: Jeweler
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 62 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 70000 cp. 1 Minor magic item.
Trym Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His gray eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Cartwright, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Spice Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 400 gp.
Rolf Eastoft, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan cloak and cross-gartered violet stockings. His white hair is braided into rings. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and to settle down with his crush
Ideals: Athletic, Disciplined. Bonds: Has a crush, Military, Family. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Wymar Hallewell, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his trident. He is tall, broad shouldered and powerfully built. His blonde hair is matted, messy, and big. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To prove his worth to the world; and he's looking for his big break
Flaws: Ugly, Impulsive. Bonds: Has a crush, Adventurer. Occupation: Carpenter
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Thomas Payton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he usually wears his pastel robe and has his trident always slung over his shoulder. His hair is short and golden. He has gleaming, smiling blue eyes.
Personality: Cocky and sure of himself, he believes he is the best Seamstress born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Thomas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by goblins. Thomas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Wants his loneliness to end; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Bonds: Job, Enemies, Military, Has a crush. Occupation: Seamstress
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 4 (-3) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!