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NPC Generator

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Advanced [show]


Roland Staurheim, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is renowned for his bright green suits and hats. He wears his black hair up in a very large beehive style do. He has brown eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Roland Staurheim, Male Human Fighter 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 8 (-1)11 (+0) 15 (+2)11 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gunter Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He wears professional attire. His black hair is smooth and relatively long. This amber eyed southerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. Gunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a brothel owner, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Family, Mentor. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Gunter Ramsey, Male Human Druid 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 1200 gp. Azurite (8 gp). Deep blue spinel (1500 gp). Golden yellow topaz (1500 gp). Citrine (20 gp). Banded agate (8 gp).


Social Check DCs


Ernest Garrick, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears just a blue suit. His red hair is slicked back into a classic pompadour. His brown unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Shoemaker business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Job, Attractive. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Ernest Garrick, Male Human Monk 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Athletics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Thunderstones. 3 Acid flasks.


Social Check DCs


Adam Fidget, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and a wedding ring on his right hand. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his amber eyes.

Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Adam was born the youngest of three triplets. In his 14th year, his parents were killed by a gnolls raid, leaving Adam alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found.

Flaws: Addict. Bonds: Rich, In love, Family, Enemies, Slave. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Adam Fidget, Male Human Sorcerer 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 14 (+2)14 (+2) 14 (+2)6 (-2)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs


Guy Wilberforce, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a tan and grey robe with the hood down. His hair is short and silver. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He believes the world needs to unite to get rid of orcs once and for all.

History: The child of southern immigrants he idolized his father. In his 12th year, his parents were killed by a orcs raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Marry his sister to traveling adventurers.

Ideals: Disciplined. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Guy Wilberforce, Male Human Aristocrat 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. Eye agate (6 gp). Violet garnet (1000 gp). Azurite (6 gp). 1 Darkwood Buckler. 1 Buckler.


Social Check DCs

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