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NPC Generator

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Advanced [show]


Gunter Rutland, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. His golden hair is knotted and matted. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with a spirit at a very young age, Gunter has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Ugly, Disease, Fearful. Bonds: Poor, Adventurer. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Gunter Rutland, Male Human Barbarian 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 46 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Arcana +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 100 gp. Sardonyx (70 gp).


Social Check DCs


Manfred Morton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his scimitar always slung over his shoulder. He has a moderate pudge and is not very fit. He has done his best to style his white hair to look like a famous performer. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is skeptical of what others tell him and is slow to trust.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Retire the richest man in the west; and to unite with his sister

Ideals: Entrepeneur. Flaws: Mundane, Shy. Bonds: Family, Job. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Morton, Male Human Barbarian 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 60 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)8 (-1) 10 (+0)15 (+2)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. His hair, while still mostly black, has prominent grey streaks. He has brown eyes and a blue hat with a brown feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: Born in the west to a Painter, Kody learned a great deal about his mother's area of expertise. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. He inherited the family business which he has now maintained for 8 years.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist, Persistence, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Kody Shelly, Male Human Monk 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)18 (+4) 15 (+2)10 (+0)
Skills Nature +7, Performance +3
Senses Passive Perception 12
Languages Common, Auran, Halfling, Undercommon, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Pink pearl (150 gp). 1 Banded mail. 1 Full Plate.


Social Check DCs


William Wakefield, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a brown coat over a pastel low-cut shirt, and a deerstalker hat upon his head. His long chestnut hair reaches down to his waist. He has several tiny sapphire earrings on each ear.

Personality: William wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Apothecary business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Disciplined, Logical. Bonds: Rich, Job, Family. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

William Wakefield, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Frederick Graham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in red turtlenecks beneath a tan coat with violet slacks. He has moderate length golden hair. His brown eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is lazy, self-centered, vain, and jealous.

History: Born in the north to a Carpenter, Frederick learned a great deal about his father's area of expertise. A few years later when the west was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: To be a Sculptor again.

Ideals: Justice. Flaws: Selfish. Bonds: Attractive, Job, Immigrant. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

Frederick Graham, Male Human Monk 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 5 (-3)15 (+2)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Draconic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 13000 cp.


Social Check DCs

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