Frederick Quinton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is chestnut and very short. He tend to wears goggles to shield his eyes.
Personality: This man loves painting and to teach people painting more than just about anything. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to loving parents in a slum to the west. He has had some formal painting training, and achieved minor success. He was granted druidic powers by his dying brother.
Motivation: He wants revenge against orcs; and many orcs want him driven away
Ideals: Artistic, Gifted. Bonds: Poor, Enemies. Occupation: Banker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 600 gp.
William Allerton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears tattered old clothes. His silver hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Servant.
Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Religious. Occupation: Servant
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60 pp. Carnelian (60 gp). Tiger eye turquoise (7 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Rolf Colby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His hair is greying and his face has many wrinkles. His eyes are a pleasant gray.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: To find somewhere to settle down; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Attractive, Rich, Family. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 40000 cp.
Wymar Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His hair is chestnut, silky, and of moderate length. His eyes are a pleasant hazel.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a minor phobia of water and hates getting wet.
History: Wymar was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern
Flaws: Fearful. Bonds: Attractive, Job, Nature, Religious. Occupation: Mercenary
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll, Draconic, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 1200 sp. White pearl (130 gp). Chrysoberyl (130 gp). Azurite (14 gp).
Bertram Dryden, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a grey armored body suit, with a simple brown line shooting up and back down. His skin is also unnaturally pale. His hair is long and white with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and many goblins want him driven away
Flaws: Ugly, Depressed. Bonds: Enemies, Poor. Occupation: Actor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
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